CoMotion 2018


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CoMotion is a student sponsored and organized event that brings together top industry professionals with Motion Media Design Students at the Savannah College of Art & Design. The event includes the Annual Student Showcase, panel discussions, lectures, and portfolio reviews. The goal of the event is to connect students with potential employers and receive feedback on their work, and prepare students for their career by offering diverse insight into the industry.

Every year the students of the Motion Media department hold a competition to decide who will do the branding for the event. The branding is voted on by fellow students, and the winners of the competition get to pick a team to create the title sequence for CoMotion. I got the chance to not only be on the branding team for 2018, alongside Sofie Lee, Patrick Knip, Anastasia Skrebneva, and Yunho Park, but also served as the Lead 2D animator for the CoMotion 2018 title sequence.

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OriginalLogoAnimation2-min.gif
Comotion_FinalLogoAnimation2.gif

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During my time on the branding team, lead by our amazing creative director Sofie Lee, we developed a concept and main logo. This logo was to be altered and placed on different merchandise, brochures, posters, etc. in different variations. Once this was accomplished, I was placed in charge of early motion tests and creating a full 2D logo animation to go with our branding pitch. Our logo evolved throughout the course of the project, and I eventually created a new, updated logo animation to suit the title sequence.

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As the 2D lead of the title sequence, I was placed in charge of a few different things. Firstly, I was to lead a team assigned with designing one of the landscapes used in the sequence. We were to create architecture and environments for a desert scene, centered around a single pillar topped with a cube. We then created storyboards and rough style frames to decide how the scene was to be shot and animated. I designed the architecture, pillar, and cube, and then used my team to assist me in designing the environment, and determining how the scene would progress. When the desert scene was complete, I moved on to designing the main architecture of the ocean scene. This was basically just a pillar that was to be repeated a few times in the scene, and a single, divers-helmet shaped bubble.

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desert cube.gif

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Another focus of the 2D team was to animate a myriad of title cards that would be shown in the showcase. I created a few motion tests, and made 3 animated title cards to present to my team as an example of how the cards should move. We then distributed the cards equally among ourselves, and got to animating. For these title cards, I mainly tried to focus on emphasizing the detailed designs inherent to our branding. Trim paths and shape animations were a simple solution, but when used in the right ways throughout the complex designs, the cards almost seem to naturally grow into their final shape.

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Creative Director : Sofie Lee

Executive Producer : Matt Van Rys

Co-Producers : Joel Desmond, Houhan Wang

Editor : Matt Van Rys

Technical Director : Omid Seraj

Director of Photography : Houhan Wang

Art Director : Patrick Knip

Experimental Director : Anastasia Skrebneva

3D Lead Animator : Yunho Park

2D Lead Animator : Sam Button

Lead Graphic Designer : Francisco Betancourt

Lead Designers : Leah Evans, Sunny B. Yazdani

Designers/Animators:

Kayla Beehler, Francisco Betancourt, Sam Button, Joel Desmond, Madison Ellis, Ana Margarita Ospina, Yunho Park, Augustus Rachels, Aishwarya Sadasivan, Yixin Li, Anastasia Skrebneva, Champ Techawongthawon, Taylor Thorne, Nestor Tomaselli, Matt Van Ays, Houhan Wang, Sunny B. Yazdani

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